Capstone: Month 3 Week 1 This post covers the 9th week of our Capstone project. This Week’s TasksThis week I was tasked with: Pause Menu Weapon Pickups For the purposes of this post, I will be focusing on the Pause Menu Sa 2022-06-05 Capstone
Capstone: Month 2 Week 4 This post covers the 8th week of our Capstone project. This Week’s TasksThis week I was tasked with: Save/Load System AI Drone Enemy Screen Damage FX For the purposes of this post, I will be focusin 2022-05-29 Capstone
Capstone: Month 2 Week 3 This post covers the 7th week of our Capstone project. This Week’s TasksThis week I was tasked with: Swapping in Production Models Jetpack Fuel System & HUD Keycard Access System For the purpose 2022-05-22 Capstone
Capstone: Month 2 Week 2 This post covers the 6th week of our Capstone project. This Week’s TasksThis week I was tasked with: Scene Controller System Grenade Launcher Jetpack For the purposes of this post, I will be focusin 2022-05-15 Capstone
Capstone: Month 2 Week 1 This post covers the 5th week of our Capstone project. This Week’s TasksThis week I was tasked with: Creating the Pulse Rifle (Burst Weapon) Creating the Missile Launcher Adding Double (or more) Jump 2022-05-08 Capstone
Capstone: Month 1 Week 4 This post covers the 4th week of our Capstone project. This Week’s TasksThis week I was tasked with: Implementing the Initial Enemy AI Implementing the Health System EnemiesWhile fairly simple on th 2022-05-01 Capstone
Capstone: Month 1 Week 3 This post covers the 3rd week of our Capstone project. This Week’s TasksThis week I was tasked with creating the basis for a few key systems of the game: Player Controller Gun System HUD Player Con 2022-04-24 Capstone
Capstone: Month 1 Week 2 Today marks the end of Week 2 of our Capstone project. Our team consists of myself, Krystara Savoy, and Brian Smith. This will be the first in a series of weekly posts on this project. Game Background 2022-04-17 Capstone